In this scenario, originally used in the
Dragon Slayers Bash 2002, your scouts report that you are beset on all sides. Your messengers must make it through to your camp to bring reinforcements — the only trouble is, the camp is behind enemy lines!
Your messengers count as characters for all purposes, including double pace movement. Their profile is as follows:
M
Ws
Bs
S
T
W
I
A
Ld
Messenger
6
3
3
3
3
2
3
1
10
Messengers are stubborn and have 5+ Ward saves.
Your Messengers must make it to the opponent's table edge and move off the table. If this occurs the messenger is deemed to have broken through the enemy's lines!