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dragon-slayers.org.uk > events > rules > scenarios > Run The Gauntlet
last updated:
21.08.08 | 18:45 gmt
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Rob Lane
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Rob Lane
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Run The Gauntlet

quick links | rules map

In this scenario, originally used in the Dragon Slayers Bash 2002, your scouts report that you are beset on all sides. Your messengers must make it through to your camp to bring reinforcements — the only trouble is, the camp is behind enemy lines!


Quick Links
Run The Gauntlet | victory points

Andy Stevenson's Terradons were his messengers!
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Run The Gauntlet

Your messengers count as characters for all purposes, including double pace movement. Their profile is as follows:

M
Ws
Bs
S
T
W
I
A
Ld
Messenger
6
3
3
3
3
2
3
1
10

Messengers are stubborn and have 5+ Ward saves.

Your Messengers must make it to the opponent's table edge and move off the table. If this occurs the messenger is deemed to have broken through the enemy's lines!

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Victory Points

The following extra Victory Points may be awarded to each player:


VPs:
Given For:
+100
Message Received
For each of your Messengers deemed to have broken through the enemy’s lines you will receive a reward of 100 points.
-100
Message Intercepted
For each of your Messengers killed you will receive a penalty of 100 points.
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Rules Map
rules:
Tournament Rules | Scoring System | Additional Scoring
duels:
Arena of Death | Wizard's Duel
scenarios:
assassin! | baggage train | blow your trumpet | hidden deployment
it's mucky out there! | magic flux | marked for death | mercenary
objective | run the gauntlet | stone of power | to the death
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21.08.08 18:45 gmt