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21.08.08 | 18:45 gmt
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Objective

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In this scenario, originally used in the Sheffield Slaughter 2001, you realise ground sacred to your race is either in the hands of the enemy or close to being. You must recover and hold it for the greater glory of your kin!


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Objective | victory points

Rob Lane's excellent High Elf Objective marker!
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Objective

Every player must bring an objective marker for the fourth game of the tournament. These should fit on a square or round 40mm base and must be appropriate for your army. For example, a Chaos army could use a pile of skulls, a Lizardmen army could take a totem, and so on.

Before deployment of armies, both players must place their objective markers randomly within the enemy’s half of the table. Roll a D6 to determine which edge you begin measuring from (1-3 left, 4-6 right), 4D6 to decide where to place it along the width of the table, and 6D6 to determine where to place it along the length.

For example, if your first roll is 1, your second roll is 12 and your third roll is 26, you must place the marker 12” in from your opponent’s edge of the table and 26” in from your left hand side of the table. If terrain gets in the way, move the marker as appropriate.

Note that the marker is not counted as an obstacle on the battlefield.

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Victory Points

The following extra Victory Points may be awarded in Round Four to each player (note: for a unit to count in the rules below, it must be of Unit Strength 5 or greater, not including single models).


VPs:
Given For:
+300
Recovered
Against all the odds, you have managed to recover your objective from the attentions of the enemy! Your objective is considered to be recovered if, at the end of the game, no enemy units are within 24” of it, and at least one of your units is within 12” of it.
+150
Held
You have reached your objective, but the enemy has not finished with you yet! Your objective is considered to be held if, at the end of the game, no enemy units are within 12” of it, and at least one of your units is within 6” of it.
-150
Out of Reach
The enemy has forced you back! Your objective is considered to be out of reach if, at the end of the game, none of your units are within 12” of it and at least one of your enemy’s units is within 6” of it.
-300
In Enemy Hands
The enemy will not give ground and you are desperate! Your objective is considered to be in enemy hands if, at the end of the game, none of your units are within 24” of it and at least one of your enemy’s units is within 12” of it.
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Rules Map
rules:
Tournament Rules | Scoring System | Additional Scoring
duels:
Arena of Death | Wizard's Duel
scenarios:
assassin! | baggage train | blow your trumpet | hidden deployment
it's mucky out there! | magic flux | marked for death | mercenary
objective | run the gauntlet | stone of power | to the death
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21.08.08 18:45 gmt