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dragon-slayers.org.uk > events > rules > scenarios > It's Mucky Out There!
last updated:
21.08.08 | 18:45 gmt
written by:
Rob Lane
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It's Mucky Out There!

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In this scenario, originally used in the SMDS Challenge Cup 2001, you wake up in a soggy campaign tent, your boots full of rainwater and the skies pouring with rain. It's mucky out there, but wars don't wait for the weather! Both players are subject to the following rules.


Quick Links
It's Mucky Out There! | victory points

Nothing like a bit of rain to sort the men from the boys!
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It's Mucky Out There!

For each unit of missile troops, roll a D6” every time they wish to shoot to see how badly the reduced visibility affects them. So, for example, a unit of Empire bowmen with a normal range of 24” now have a range of 24” - D6. Additionally, all shooting is at –1 to hit. Guess range war machines must reduce D6” from their estimate, and must re-roll any direct hits once (if a further direct hit is rolled, that’s a lucky shot)! The range of magical attacks, whether spells or some kind of ranged weapon, are not affected.

Movement is reduced by 1” for troops on foot and 2” for all other units. Flyers are not affected by this rule unless they wish to use their ground move, in which case their movement is reduced by 1”.

Blackpowder weapons (such as handguns and cannons) may only fire on the D6 roll of a 2+ each turn. Additionally, if the blackpowder weapon misfires, add +1 to the misfire roll.

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Victory Points

Victory points are awarded as normal for this scenario.

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Rules Map
rules:
Tournament Rules | Scoring System | Additional Scoring
duels:
Arena of Death | Wizard's Duel
scenarios:
assassin! | baggage train | blow your trumpet | hidden deployment
it's mucky out there! | magic flux | marked for death | mercenary
objective | run the gauntlet | stone of power | to the death
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This page last modified:
21.08.08 18:45 gmt