latest events:
09.10.04
Scholey GT 2004
09.08.04
Summer Blood Bowl 2004
Summer Blood Bowl 2004 Rules
21.04.04
Spring Epic 2004
Spring Epic 2004 Rules
tournaments | internals | campaigns | tours | rules | faq
you are in:
dragon-slayers.org.uk > events > rules > dragon slayer scoring system
last updated:
21.08.08 | 18:45 gmt
written by:
Rob Lane
e-mail:
Rob Lane
website:
baalor.com

Dragon Slayer Scoring System

quick links | rules map

The somewhat legendary Dragon Slayer Scoring System is a mix of many old and new ideas, but the unique feature is the scoring itself. Victory Points are calculated for each game as normal and they form the basis of your score within the tournament's leaderboard (called your League Points), but there all resemblance to any other tournament ends.

Intrigued? Well, you'd better read on, hadn't you!


Quick Links
league points | league points scoring | ending games

What Adrian McWalter thinks to other scoring systems!
top

 
League Points

First of all, you must differentiate between league points and victory points, because they are two very distinct things. Victory points are, of course, the scores used to work out who has won or lost a game, and the methods used to calculate these can be found on page 198 of the Warhammer 6th edition rulebook. Dragon Slayer events will always use this page to calculate victory points.

League points, however, are scores used to rank players in a tournament or campaign, or indeed any other event, and are dependant upon how players perform in their battles rather than how many casualties they have inflicted - just like any other tournament. For example, in a WPS tournament, a win by 1,000 victory points would give a player 20 tournament points, and his opponent - because he lost by 1,000 victory points - would only gain 5 tournament points. Broadly, Dragon Slayer events follow this type of scoring system, but there is one major difference: the amount of victory points you score are also factored into your league points. This means that if a player has inflicted a lot of damage on his opponent whilst still losing quite badly, he'll gain more league points than somebody who has simply been slaughtered - which means, of course, there is a major incentive to play on and inflict a few casualties rather than give in at the first sign of trouble!

Further, the scoring system we use is calculated in the thousands rather than in the tens, which means we can directly relate victory points to league points. It also has one huge advantage over other scoring systems in that ties are almost never seen and placings are always differentiated clearly - there's no roll-offs to see who has won in our events!

top

 
League Points Scoring
2,500 point armies | 2,000 point armies

In general players do not have to worry about how league points are calculated, because all they have to do is hand in their victory points total to the scorers. For those who need to be in the know, however, the following system is used to modify victory points (vps) and turn them into league points (lps). This does depend on the points value of your armies, however.


2,500 point armies

To the Victor
To the Loser
Total Victory
Utter Defeat
(win by 1,200 vps or more)
(lose by 1,200 vps or more)
2,000 League Points
250 League Points
plus half vps scored
(max of 3,000 lps)
plus half vps scored
(max 1,000 lps)
Victory
Defeat
(win by 800-1,199 vps)
(lose by 800-1,199 vps)
1,750 League Points
500 League Points
plus half vps scored
(max of 2,750 lps)
plus half vps scored
(max 1,250 lps)
Marginal Victory
Marginal Defeat
(win by 300-799 vps)
(lose by 300-799 vps)
1,500 League Points
750 League Points
plus half vps scored
(max of 2,500 lps)
plus half vps scored
(max 1,500 lps)
Draw
(within 300 vps)
1,125 League Points
plus half vps scored
(max of 2,000 lps)
league points scoring | top

2,000 point armies

To the Victor
To the Loser
Total Victory
Utter Defeat
(win by 1,000 vps or more)
(lose by 1,000 vps or more)
2,000 League Points
250 League Points
plus half vps scored
(max of 3,000 lps)
plus half vps scored
(max 1,000 lps)
Victory
Defeat
(win by 600-999 vps)
(lose by 600-999 vps)
1,750 League Points
500 League Points
plus half vps scored
(max of 2,750 lps)
plus half vps scored
(max 1,250 lps)
Marginal Victory
Marginal Defeat
(win by 200-599 vps)
(lose by 200-599 vps)
1,500 League Points
750 League Points
plus half vps scored
(max of 2,500 lps)
plus half vps scored
(max 1,500 lps)
Draw
(within 200 vps)
1,125 League Points
plus half vps scored
(max of 2,000 lps)
league points scoring | top

 
Ending Games Early

In some cases games may be ended early and the scoring system is well set up to cope with this. If a player concedes before a game is over, he automatically loses the game as an Utter Defeat (gaining 250 League Points plus half of his Victory Points scored). His opponent receives a Total Victory (2,000 points plus half of his Victory Points scored).

If a player doesn't turn up for a game or cannot take part for some reason, the opposing player will receive a bye in the form of a Total Victory (2,000 League Points), with no other points added.

top

 
Rules Map
rules:
Tournament Rules | Scoring System | Additional Scoring
duels:
Arena of Death | Wizard's Duel
scenarios:
assassin! | baggage train | blow your trumpet | hidden deployment
it's mucky out there! | magic flux | marked for death | mercenary
objective | run the gauntlet | stone of power | to the death
top
news | faq | events
Slayers | galleries | articles
tournaments | forums | links
Monday, 06 September 2010
notice board
slayer of the moment

click for the latest updates!

news | faq | events | slayers | galleries
articles | tournaments | forum | links
Webmaster: Rob Lane
Site Hits:
This page last modified:
21.08.08 18:45 gmt