last updated:
21.08.08 | 18:45 gmt
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report by:
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Spring Necromunda 2004
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Carrying on from where the
Summer Blood Bowl 2003 league left off, the
Spring Necromunda 2004 campaign is the next specialist game campaign for the Dragon Slayers and is slightly more ambitious... in that we hope to persuade more people to play in a much shorter time! In line with other campaigns it will be held for three months, from April to June, and as usual all games must be played at the regular club meet at the Gas Club.
The purpose of the campaign is pretty simple really: to give those that want it a good break from Warhammer, so anybody who feels a bit zonked by too much fantasy, get your head around some gang war!
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Tuesday, 13th July 2004
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Two games this week, which is a good effort from everybody, including new to the campaign
Matt Otter - keep it up!
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Leader:
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Gang:
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Exp:
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Not:
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Exp:
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Gang:
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Leader:
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RAT
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-110
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30
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v
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10
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+465
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ORL
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ORL
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+181
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10
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v
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30
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-32
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ESC
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Hive Smog
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Next week some low-lying smog will be hanging around. "Roll a D6 on the Toxic Fog section of the Treacherous Conditions table to see what happens. This roll is in addition to other Treacherous Conditions rolls (re-roll if you get a Toxic Fog result)."
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Gang Table
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We're getting to the end of the campaign now and it looks like
Rob Lane's the man to beat with his Ratskins. Can anybody stop him?
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Rank
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Leader
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Gang
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Gang Name
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P
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W
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D
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L
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Rating
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Not
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Total
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1
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Ratskins
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Whitefur Tribe
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8
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6
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-
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2
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2,078
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200
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2,278
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2
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Escher
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The Pink Ladies
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5
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3
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-
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2
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1,609
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110
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1,719
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3
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Scavvies
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Devonian Dick'eads
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2
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2
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-
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-
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1,556
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60
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1,616
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4
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Redemption
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Allah's Fiery Redemption
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4
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1
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-
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3
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1,530
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60
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1,590
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5
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Cawdor
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Gideon's Disciples
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3
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1
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-
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2
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1,441
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70
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1,511
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6
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Enforcers
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1751 Precinct
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3
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1
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-
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2
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1,433
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50
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1,483
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7
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Delaques
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Delboy's Dels
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2
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2
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-
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-
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1,418
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60
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1,478
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8
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Orlocks
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The Marines
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1
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-
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-
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1
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1,465
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10
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1,475
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9
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Orlocks
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The Cabbage Heads
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4
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-
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-
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4
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1,377
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40
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1,417
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10
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Redemption
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Osama Bin Hidin
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2
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1
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-
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1
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1,341
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40
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1,381
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results archive:
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Check out the results from previous weeks!
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Results Archive
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With the amount of games being played throughout the campaign this page becomes very large, so to save your download times and your eyes, check out the Spring Necromunda 2004 Results Archive page if you'd like to see the results from previous weeks!
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campaign pack:
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system:
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guilders:
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further rules:
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Necromunda 2nd
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1,000
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In general, the campaign will be a Necromunda second edition one, with players able to spend 1,000 Guilder credits on their gang when they create it. Any official gangs may be used - including outlander gangs - but unofficial gangs need the Campaign Manager's permission. You can find additional or trial rules for other gangs on Games Workshop's
Necromunda page!
For complete information on the rules used in this campaign, have a look at the Spring Necromunda Campaign Rules page or download the Spring Necromunda Campaign Rules Pack provided for players.
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Thursday, 20 November 2008
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